The world of Deadside is vast open spaces full of bushy forests and abandoned settlements. Players will have an area of about 225 sq.km., entangled by a network of roads and rivers (in early access the territory of the game world will be limited to an area of 25 sq.km.)
In addition to players, the game world is inhabited by various hostile and friendly NPCs. Going through the forest, you can face a gang of cannibals just about to eat lunch. Or a group of wanderers trying to survive in a hostile environment. The results of these meetings are completely dependent on your decisions and ability to get those decisions to life. Or death.
Traders at the save zone that make your loot worth some nifty cash. Even the world has ended, money is still the top item everyone needs. Never walk with loads of cash around the corner but stack them in your own locker. Money talks, especially when you come across some bandits.
It’s a big world and in order to avoid getting lost and to keep themselves busy, players can use the map to see where in the world armed bandits are raiding, areas being cleared by security forces remain loyal to the ex-government or cannibals settling in abandoned villages. Anyone can take part in mass combat. It will not be an event with a limited number of players, anyone who wishes can go to the mission sector and affect the outcome of the battle. Battles with the participation of NPC and players can continue for hours but the reward will go to the one who can seize the prize loot after the mission is completed.