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Are you looking for a new epic game that you can keep playing over and over again? Are you looking for a game with potential that’s been developed carefully and have you the time and patient for each upcoming update? Then this awesome survival game is what you have been looking for! Deadside is a hardcore multiplayer shooter with a large open world and wide gameplay possibilities. Deadside gets you into a realistic game environment full of hopelessness and despair. It tries to keep a balance between the dynamics of the shooter and the hardcore ness of “survival” gameplay.

The world of the game does not imply the existence of fantastic elements like zombies or anomalies, concentrating the player’s attention on realistic aspects of life on the ruins of the dead civilization.

 

DEADSIDE WORLD

The open world of deadside is a massive landscape containing forests, leftover settlements and abandoned constructions. The deadside Players will have an area of ​​about 225 sq.km., entangled by a network of massive roads and wild rivers (in early access the territory of the game world will be limited to an area of 25 sq.km.)
In addition to players, the game world is inhabited by various hostile and friendly NPCs. Going through the forest, you can face a gang of cannibals just about to eat lunch. Or a group of wanderers trying to survive in a hostile environment. The results of these meetings are completely dependent on your decisions and ability to get those decisions to life. Or death.

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MISSIONS

It’s a big world and in order to avoid getting lost and to keep themselves busy, players can use the map to see where in the world armed bandits are raiding, areas being cleared by security forces remain loyal to the ex-government or cannibals settling in abandoned villages. Anyone can take part in mass combat. It will not be an event with a limited number of players, anyone who wishes can go to the mission sector and affect the outcome of the battle. Battles with the participation of NPC and players can continue for hours but the reward will go to the one who can seize the prize loot after the mission is completed.

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WEAPONS

The main features of our combat system are realistic ballistics and hardcore weapon damage.
To protect their interests or piss off the other players, about 19 types of firearms and additional equipment (sights, flashlights, etc.) will be available (at the time of early access).

 

TRADE and “SAFE ZONES”

Among endless vast wastelands, a wanderer will find places where they can buy bullets, food, and chit-chat to the damned victims about life, the universe, and everything. Maybe swap a story or two about hunting cannibals. Also, there are private lockers for players in Green Zones where they can keep a limited number of things they use for surviving. Green Zones will be places of trade and communication between players and friendly NPC traders.

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BASE BUILDING

A simple yet effective craft system will let players build bases and use them as shelters and to store hard-earned weapons and equipment. At the Early Access stages, bases will be invulnerable, but later we’re planning to implement a raiding system.
Players also will have the ability to craft small stashes and hide them almost anywhere in the world to keep a few handy things at the ready.

 

Game footage and weapon examples.

 

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