Game review – Suicide Guy Sleepin’ Deeply

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Before reading this review, please be aware!

If you are reading this review and considering thoughts of self-harm or anything else that you want to try out, just seeing the word suicide can be triggering and accelerate these bad thoughts. Please reach out and call the Suicide Hotline and if you are outside the US, you can find other resources here. Please talk to someone if you getting the urge or if you are considering doing it, don’t try to face these kinds of thoughts alone. People are always there for support, even when you don’t think it would work.

The game goes on again with the second game sleeping deeply. The adventures of a drunk man go on and while trying to get awake from his awful beer-fueled dreams. Unfortunately, as usual, the only way to wake himself up is to kill himself, but even then he goes back to an empty diner where he selects the next dream at one of the tables. All of these dreams have their own theme, and the Guy runs around them in the first person, solving physics-based puzzles. The Guy can jump, pick up things, operate machinery and other items, and there’s even a burp button.

 

An empty diner serves as the hub between levels, where the Guy can go up to a table that has an icon on it, and enter the next dream. He can also run around and eat cheeseburgers, and burp, if that’s your thing. The first time you visit the diner, the Guy says something about being here before, which was my first clue this game was a sequel. More on that later.

 

The first scene is pretty self-contained and small. A sea monster lost his eyeball and can’t see to kill you. What’s a guy to do? The puzzle involved using a crane and a catapult, and the situation was entertaining because of the ridiculousness of shooting an eyeball into a monster only to clobber the newly restored eye with a boulder. The puzzle was not rocket science, there was literally only a few items to interact with, so the solution was pretty obvious. I had some trouble getting out of the crane when I was done with it, simply walking away wouldn’t do it, I had to push the use button while pushing the cursor away from the instrument panel. At least, I think that’s what I did. It was confusing and I was stuck for a bit.

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The second dream introduces vehicles and platform jumping. After placing an engine in a dune buggy, the Guy zooms around a very empty desert until he comes across spiked towers that descend below ground as he approaches so he can’t ram them and die. A hatch next to the tower leads to an underground area where the guy can hop moving platforms to get more parts to speed up his kamikaze buggy. Jumping platforms in the first person isn’t my favorite, but it works pretty well for this level. The driving is alright, but there’s not much to do except smash boxes and look for the next tower, and eventually ram it when you’re fast enough.

 

 

I had to walk away. Even for a review, I will not let a game insult my time like that. I put over 2 hours into trying to complete that first level already, but as to keep everything as a reminder, its a game after all.

Final Verdict

I recommend Suicide Guy Sleepin’ Deeply.

The puzzles are way harder then the last game got released. If you love the way the gameplay was with the first version of the game, then you would love to take this game for a spin as well.

A Steam copy of Suicide Guy Sleepin’ Deeply was provided by the publisher for the purpose of this review

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